Red Barrels co-founder talks the future of horror, 15 years of Outlast, and what's next for the franchise
… In the movie, you can control what you see, from what angle you see it, and how long you see it. In a video game, unless you’re playing a cutscene or cinematic, of course, but at least in an Outlast video game, the player controls the point of view most of the time. …