Traditional GPU programming with CUDA requires developers to think about threads, warps, and memory hierarchies. While powerful, this approach requires the programmer to map algorithms onto hardware efficiently. With CUDA Tile, developers describe operations on tiles of data, and the compiler handles the mapping to hardware. Consider vector addition. In the traditional GPU programming model, using CUDA.jl, the programmer must manage individual threads explicitly: using CUDA
function vadd(a, b, c, n)
i = (blockIdx().x - 1) * blockDim().x + threadIdx().x
if i <= n
@inbounds c[i] = a[i] + b[i