Crimson Desert: First Thoughts On The Base PS5 Version
…is indeed best described as a "target frame-rate" as opposed to a general description of its overall performance level. Not having access to 60fps gaming might be a disappointment, but when…
…is indeed best described as a "target frame-rate" as opposed to a general description of its overall performance level. Not having access to 60fps gaming might be a disappointment, but when…
…The 60fps performance mode is much lower resolution, often around 540p with some counts closer to 648p, and looks extremely rough, making it hard to recommend despite the higher frame-rate target…
…It's a wise cutback given the game's heavy CPU demands and allows for a more authentic visual experience in line with other consoles. The resulting performance budget affords the surprising…
…Weirdly, using FSR3 seems to incur additional CPU overhead, so it's worth considering a different upscaler if you're CPU-limited in this game. Apart from this, performance roughly doubles in…
…target 60fps on both consoles, and while frame-rate mode lacks the bells and whistles, it hits its target well. Resolution mode is more variable - late 40s to 60fps in gameplay, but…
…On the base PS5, 007 First Light offers both a quality mode targeting 30fps and a performance mode targeting 60fps, a common approach this generation. Interestingly, the core rendering technology seems to…
…to 720p when targeting 1000Hz. The difference here is that the 25G590B is able to hit 1000Hz at its native 1920x1080 resolution, a much better fit for modern gaming and general desktop…
…Having a fixed platform to aim for - and presumably a decent amount of customers to target - means that the device ought to be viable for graphically-intensive games released over the next…
…The implementation specifically targets the more robust hardware Lumen, providing superior lighting quality - such as dynamic light bounces in cave segments - while remaining performant enough to maintain the game's brisk pace…
…Since most games are running close to a frame-rate cap of some description, we would expect Switch 2 to hit those performance targets in a way docked original Switch 1 would…