PS5 Pro's New PSSR System Override Is Just As Good As We Hoped
…And that's the primary focus of this piece - to return to the games where PSSR didn't quite hit the target and to see how "PSSR2" could make a difference. But…
…And that's the primary focus of this piece - to return to the games where PSSR didn't quite hit the target and to see how "PSSR2" could make a difference. But…
…RT reflections and deliver a reasonably good 30fps, combining the game's most impactful RT lighting technique with decent performance. The performance scales across different tiers of Apple hardware too, including the…
…That's a small price to pay for four extra gigs and significantly more gaming performance. AMD seems to be targeting the obscenely expensive RTX 5060 Ti 16GB here, instead of comparing…
…The initial release included PCIe bandwidth issues, performance problems and other bugs, and felt more like a beta release than a finished game. We started our testing on a mainstream system built…
…It's also nice to see more substantive gameplay and content changes, with new missions, redesigned spaces, extra weapons and more mechanics. Performance also looks to have improved markedly since its first…
…for existing PS5 Pro games vs the system level "Enhance PSSR Image Quality" toggle, whether the new PSSR algorithm requires any further game inputs, and how the performance cost of the revised…
…Based on the spec sheet, either the spec sheet writers have been extremely conservative in their performance predictions, or Lego Batman is going to be a surprisingly challenging game to run - even…
…Disable it, however, and for the most part, PS5 can hit the 30fps performance target. With the CPU limitation removed, we can then tap into the GPU and it's possible to…
…These two images show the stages and there are some other performance shots following that. In the first image, we start with a relatively modest target: full RT Overdrive at 1080p output…
…Performance testing also yielded varied results across platforms. On Xbox Series X, the game targets a stable 60fps using dynamic resolution scaling. It'll be interesting to see how the game fares…