Latest Features - Digital Foundry
…Wed 6th May 2026 Features PC CPU Hardware Feature Final Fantasy 7 Rebirth: Switch 2 and Xbox Demo Analysis Suggests Promising Ports With a Few Obvious Flaws Following sometimes shaky outings on…
…Wed 6th May 2026 Features PC CPU Hardware Feature Final Fantasy 7 Rebirth: Switch 2 and Xbox Demo Analysis Suggests Promising Ports With a Few Obvious Flaws Following sometimes shaky outings on…
…Thankfully, the Steam Hardware team has already been in touch with Toikka to offer a replacement Puck, and get the watch charger and Puck in so they can investigate the issue. Neither…
…With its decades in experience in sandbox game design, it's not surprising that First Light manages to absolutely deliver on that element - but it is more exciting to see IO ably…
…For the record, I still think the combination of the hardware v-sync option set in the control panel, paired with a fixed frame generation level is the best for me - but…
…Tips and recommendations based on our experiences Mon 17th Jun 2024 Blog DF Direct DF Direct Xbox Summer Showcase brought banger games but underwhelming new hardware Plus: Digital Foundry takes on Summer…
…For Switch 2, background models are rebuilt specifically for this hardware, with redesigned LOD stages and reworked materials that previously carried high rendering costs. LOD transition distances have also been tuned to…
…scrolling platform games and the hardware is clearly capable of it. As a result, in terms of the pure technical makeup, it basically delivers an experience similar to the best Switch 2…
…After all, while enthusiasts can look up the best combinations online or experiment themselves, less technical players could easily end up selecting a combination of options that needlessly degrade the experience. Our…
…Tue 5th May 2026 Interviews Nintendo Switch 2 Features April 2026 News "We've Heard About Stick Drift and We've Experienced It Ourselves": The Big Steam Controller Interview Oliver talks to…
…I noticed that reducing Pragmata texture quality from high to lowest definitely helped to create a smoother experience but it still wasn't ideal. Similarly, I found Ubisoft Massive's Avatar: Frontiers…