Review: Pragmata On Consoles: Fine on PS5/Series X - But PS5 Pro Is The Best Way To Play
… There were plenty of advantages in playing the RE Engine-powered Resident Evil Requiem on PS5 Pro and so it comes as no surprise to see the same thing here. …
… There were plenty of advantages in playing the RE Engine-powered Resident Evil Requiem on PS5 Pro and so it comes as no surprise to see the same thing here. …
… Fri 20th Mar 2026 Reviews PS5 Xbox Xbox Series X Xbox Series S Review Resident Evil 7 Shines On Switch 2, But Village Falls Short DLSS is once again the console's best friend. …
… Instead, it's Nvidia's attempt to use machine learning to leapfrog generations of GPU hardware evolution to deliver photo-realistic lighting using the hardware of today - and we saw it demonstrated in titles including Resident Evil Requiem, Hogwart's Legacy, Assassin's Creed Shadows, Oblivion Remas… …
… On mid-range hardware, such as our RTX 4060 and Ryzen 5 3600 test PC, the game is still able to run consistently above 50fps, at least across the first two levels. That's at 1440p using DLSS balanced mode and optimised settings adapted from the technically similar Resident Evil 9 . …
… Resident Evil 4 also ran between 40-60fps at 720p, but suffered from poor visual quality due to the FSR 1-like spatial MetalFX implementation. …
… To get some idea of the kind of extra raw power available, we checked out Resident Evil 5, which ran with an unlocked frame-rate on the original Switch, around the high 20s in stressful scenes. …
… The origins and legacy of a notorious 16-bit mascot Mon 1st Apr 2019 Features Retro DF Retro DF Retro Killzone 2 ten years on - a PS3 showcase that still looks stunning today Guerrilla warfare Sun 17th Mar 2019 Features Retro DF Retro DF Retro the forgotten Nintendo tech that makes GameCube HDMI po… …
… The narrative was reshaped by the upgraded PSSR often dubbed PSSR2 in Resident Evil Requiem, but that was just one game. …
… Criticisms of specific ports aren't so much down to hardware limitations or lack of effort, more because of design choices we don't necessarily agree with - things like unlocked frame-rates in Pragmata or Resident Evil Requiem and non-functional VRR in handheld mode. …
… The implementation of the new PSSR in Resident Evil Requiem and Crimson Desert demonstrates to us that the technology plays a key role in providing strong differentiation between the standard PS5 and PS5 Pro. …