EVE Online dev turns independent and rebrands as Fenris Creations
…It has developed a number of generative AI tools such as image generator Nano Banana 2 and world model Genie 3, which Google claims is capable of creating digital worlds that can…
…It has developed a number of generative AI tools such as image generator Nano Banana 2 and world model Genie 3, which Google claims is capable of creating digital worlds that can…
…Topics include historians using game development tools, teaching game developers medieval history, and de-centering northern Europe in medieval history. Read more about: Blogs About the Author Bob Whitaker Blogger See more…
…How do you get players to read your game's text? Developers working on narrative and non-narrative games alike have struggled with this question over and over again in game development…
…tools isn't easy, given how well they're supported. If someone were to offer a better solution specifically for games, they'd have to market to a segment of developers who…
…The Gathering Arena (MTG Arena) developers who are attempting to unionize as United Wizards of the Coast—CWA (UWOTC—CWA) claim Wizards of the Coast and Hasbro have declined to voluntarily recognize…
…Former LucasArts, Ubisoft veteran Clint Hocking founds new studio GitHub Copilot is pivoting to usage-based billing after becoming unsustainable via Game Developer // AI coding tool GitHub Copilot has been forced to…
Production Design Rod Humble and King Choi illustrate the ambition of Life By You In our latest Game Developer Podcast episode, Paradox Tectonic’s Rod Humble and King Choi discuss the ambitious…
…The developer shared the news via LinkedIn this past weekend. Seeker says the decision was made despite a "fantastic vertical slice, incredible ratings from playtesters, millions of views on our videos, and…
…experiences like search, discovery, social, and personalization still feel too fragmented. Developers and publishers are asking for more, too: better tools, better insights, and a platform that helps them grow faster," continues…
…Game developers know that building new mechanics from scratch is hard enough—doing so in an esoteric setting is even harder. Creative director Mikael Kasurinen says Remedy's framework for "propagating vision…