Embracer chairman: Cost control 'does not get enough respect'
…member Matt Karch made an effort to stridently defend him in posts on LinkedIn and in an interview with Game Developer (Karch is now CEO of Saber Interactive, which spun off from…
…member Matt Karch made an effort to stridently defend him in posts on LinkedIn and in an interview with Game Developer (Karch is now CEO of Saber Interactive, which spun off from…
…As developer and designer Mark LaCroix explains, this added time to production significantly. "I'm working on this thing as postproduction is being done on the video content, so suddenly a new…
…To that end, Twitch has been reaching out to several alternative livestreaming services that operate in the country to enable its community to transition following the shutdown. "I want to reiterate that…
…Four sources familiar with the company's plans claim ByteDance will soon end development on any unreleased titles and look for ways to divest projects that have already launched. They suggested hundreds…
…Keller admitted that it did lead them astray a bit, since players were clamoring for a PvE mode that ended up dragging down development. However, what Blizzard improved—and continues to do…
…Chris Kerr , Senior Editor, News , GameDeveloper.com April 28, 2026 3 Min Read Image via GitHub GitHub Copilot, the vibe coding tool developed by GitHub and powered by generative AI models trained…
Programming Art Featured Blog | This community-written post highlights the best of what the game industry has to offer. Read more like it on the Game Developer Blogs. Curves in Games: The…
…the character animations carefully shifting and adapting their posture and stance near slopes and shorter obstructions. With Crossfire , it's clear that the developers at That's No Moon are aiming to…
…Features event-gdc About the Author Danielle Riendeau Editor-in-Chief, GameDeveloper.com Danielle is the editor-in-chief of Game Developer, with previous editorial posts at Fanbyte, VICE, and Polygon. She…
…Baby Ghosts, a nonprofit created to support cooperative game developers. "The old model of 'build a game, get a publisher, scale endlessly' just isn't reliable anymore," they said. "The giant studios…