The studio’s organizational structure remains a major hurdle to PIONER’s success, even in the small-form and short-term. For years, the game allegedly suffered from an intense lack of direction, with the team being forced to pivot between redesigns and unstructured plans. That’s likely why the game feels like a cacophony of topics, genres, and aesthetics at times. It’s a vast game with plenty of meat, but it can feel drastically confusing for a newcomer, and elements such as character models, voiceovers, and mission briefs are often bizarre at best. PIONER’s early-access launch was apparently
Is there anything else you think the broadcast can do to make it more engaging with co-streamers in mind?
I think that the content of the broadcast has always had to adapt to the audience it’s broadcasting to, and right now a lot of our audience is through co-streams. At least when I was on LEC last year, one of the things we tried to do is put in segments where we had like a minigame where the chat of co-streamers could also play along, and it was actually really disheartening to see that a lot of co-streamers just hadn’t tuned in for that segment, and they had gone somewhere else. At the end of the day, the broadcast should be interesting enough that co-streamers want to watch that stuff. What I