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Creative

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pcgamer.com › games › rpg

'It nearly killed me': Why studio head James Ohlen left sci-fi RPG Exodus mid-development—and why EA crushing his Star Wars: The Old Republic reboot was the 'beginning of the end' at BioWare

… But yeah, it was just too much." As the studio head he was "dealing with people, creatives, dealing with artists, and engineers, and writers, and producers, and the publisher, and everything," he says. Simultaneously he was creative director on Exodus, itself an ambitious, big-budget RPG. …

May 14, 2026 · Samuel Horti