"You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulator
…were actively trying to do." Anderson says the inspiration came from complex immersive sims, like Deus Ex and Dishonored . "Part of the reason those games are so compelling is you, as a…