Deus Ex: Mankind Divided developers Eidos Montreal lay off 124 staff, as well as "parting ways" with long-time studio head
Eidos Montreal, developers of the most recent two Deus Ex entries, have laid off 124 staff. …
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Deus Ex is a role-playing video game series known for first-person shooter gameplay, player choice, and a cyberpunk setting that mixes social and technical themes.
Eidos Montreal, developers of the most recent two Deus Ex entries, have laid off 124 staff. …
… "Apart from the largest IPs we will more actively be exploring external partnership around our roster of other well-known IPs such as Saints Row, Legacy of Kain, Deus Ex, Red Faction, The Mask, Thief, TimeSplitters, amongst many others. …
… "I don't want to promise anything at this stage, I'm still evaluating, but I am very certain that the next release will be 12 months from now," she writes. …
… The devs are apparently taking some inspiration from Baldur's Gate 3 and Deus Ex , in addition to the venerable Vampire: The Masquerade – Bloodlines . That trailer certainly looks a lot posher than the "hunter.exe" build Teyon accidentally uploaded as an update for Rogue City , a few weeks ago. …
… Thief, Deus Ex , and System Shock . …
… Moves Of The Diamond Hand is a "one city block RPG" – a concept introduced by Deus Ex designer Warren Spector, who once dreamed of a game "where we simulate one building, one city block perfectly." Perfection is all in the eye of the beholder, and I'm pretty sure Spector's definition doesn't involv… …
… By setting their narrative exploration game in the present tense and drawing influences from embodied first-person games like Mirror's Edge and Far Cry 2 , and pairing them with a reactive world inspired by immersive sims like Deus Ex and Bioshock, Campo Santo built an absorbing narrative game that… …
… As in classic Thief and Deus Ex, some of my standout memories of Marathon have involved staring at a wall for five minutes - heart thumping in fear, ears straining for signs that a hunter has moved on or discovered my hiding place. …
… As regards the look, Szymanski is taking inspiration from what he calls the "'brown and bloom' era of games, with "heavy use of saturated lighting to 'color in' the environments and pops of standout color for gameplay-relevant things, and a general soft/blown-out look for lights sources and effects… …
… Next to its brooding classmate Thief, Deus Ex is a remarkably bright and airy, literally well-ventilated game. …