Why Is Battlefield 6 Letting Us Pre-Order Battle Passes?
Your browser does not support the video tag. If you’re a multiplayer game of any significance nowadays, chances are you offer a battle pass for players to progress through with each passing season. They might have a certain theme or revolve around a new hero, but either way, they act as an incentive to ensure you keep playing and continue earning cool cosmetic options or gameplay upgrades. Go back in time a decade or so and most players were happy with a progression system where you got a higher level, new weapons, and skins — but gamers of today are much more expectant. It’s why games like Ca
Maybe AI isn’t responsible specifically for Battlefield 6’s update problems, and maybe there’s actually just a simpler answer: games cost a lot of money, the update cadence for Battlefield 6 is faster than EA has managed in the past with previous titles, and as a result quality assurance and thorough bug testing gets pushed to the side. I’m skeptical of my own argument here, because some of these bugs just seem too obvious to send live. Aren’t we all testing the new updates in Battlefield Labs anyway? Aren’t we just the QA team? How can these bugs slip past when they are obvious to anyone who