Advanced Shader delivery is a feature that aims to eliminate long shader pre-compilation and shader compilation-related stuttering in games by distributing precompiled shaders when downloading a game — those shaders are downloaded just like other parts of the game. In other words, faster initial load times and smoother performance when first playing a game after installation, a game update, or a driver update. The idea is that developers will programmatically capture and generate a new type of asset from pipeline state object inputs, called a State Object Database (SODB.) An SODB is a SQLite3