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Why isn't Nvidia's upscaler upscaling anymore?

We must not forget that DLSS started life as a clever workaround for extracting more performance from games. It renders at a lower resolution, upscales using AI, and claws back more performance without sacrificing too much visual clarity. Over time, it has certainly evolved into something far more ambitious, with frame generation and increasingly convincing reconstruction techniques. But through all of that, the goal never changed, which was to approximate the original image as closely as possible. At GTC 2026, however, Nvidia just unveiled DLSS 5, which breaks that philosophy completely. Inst

I defended DLSS for years, but DLSS 5's AI slop crosses a line that shouldn't exist