Proposed Wine Code Uses Zink For OpenGL-On-Vulkan By Default
Proposed Wine Code Uses Zink For OpenGL-On-Vulkan By Default Written by Michael Larabel in WINE on 2 April 2026 at 06:13 AM EDT. 17 Comments A CodeWeavers engineer opened…
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Proposed Wine Code Uses Zink For OpenGL-On-Vulkan By Default Written by Michael Larabel in WINE on 2 April 2026 at 06:13 AM EDT. 17 Comments A CodeWeavers engineer opened…
NVIDIA Ships Fixes For Descriptor Heaps, More Vulkan Performance Optimizations Written by Michael Larabel in NVIDIA on 2 May 2026 at 06:41 AM EDT. 7 Comments NVIDIA on Friday released the…
FFmpeg Introduces Apple ProRes RAW Vulkan-Powered Video Acceleration Written by Michael Larabel in Multimedia on 17 May 2026 at 06:09 AM EDT. Add A Comment Last year the widely-used…
Sunshine Game Streaming Introduces Vulkan Video Encode Support Written by Michael Larabel in Linux Gaming on 14 April 2026 at 09:48 AM EDT. 20 Comments Sunshine v2026.413.143228 released this…
Android gets Vulkan-base Lossless Scaling frame generation
This project follows the path of DXVK so all the legacy games running using D7VK can enjoy Vulkan's speed and advanced Direct3D features such as Full Scene Anti-Aliasing emulation which were not available at the time gam…
Speculation welcome. What are you hoping for? • Full open-source driver stack? • Native DLSS/Frame Gen on Linux? • Better Wayland/Vulkan integration? • Something else entirely?
Hi all, I have been making a lot of updates to my project, and I wanted to share them here. TextGen (previously text-generation-webui, also known as my username oobabooga or ooba) has been in development since December 2…
Shotcut 26.4 Released With Timeline Improvements, Vulkan Accelerated Speech-To-Text Written by Michael Larabel in Multimedia on 30 April 2026 at 05:29 PM EDT. 4 Comments Shotcut 26.4…
Mesa 26.1 Released With Many Improvements For Open-Source Vulkan Drivers Written by Michael Larabel in Mesa on 6 May 2026 at 04:03 PM EDT. 8 Comments Eric Engestrom just…
Rusticl Driver Ready To Go With OpenCL 3.1 Working On Radeon, Intel Iris & Zink/Vulkan Written by Michael Larabel in Mesa on 5 May 2026 at 02:28 PM EDT. Add…
As a big helper for Valve's Steam Play with DXVK and VKD3D-Proton, the Mesa Radeon Vulkan driver 'RADV' has merged its initial support for the VK_EXT_descriptor_heap Vulkan…
VKD3D 2.0 Released For Wine's Direct3D 12 Implementation Atop Vulkan Written by Michael Larabel in WINE on 21 May 2026 at 07:04 AM EDT. 5 Comments Wine developers have…
D7VK v1.8 Continues Improving Legacy Direct3D Atop The Vulkan API Written by Michael Larabel in Linux Gaming on 27 April 2026 at 12:00 AM EDT. 14 Comments D7VK as what…