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Showing top 98 results for "Lighting effects"

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r/nvidia · u/Nestledrink · 3d ago

DLSS 4.5 Ray Reconstruction Announced - Updated with 2nd Gen Transformer

Article: https://www.nvidia.com/en-us/geforce/news/dlss-4-5-ray-reconstruction-1000-rtx-games-apps-out-now/ Video: https://www.youtube.com/watch?v=NvSYk0PjLrU NVIDIA DLSS 4.5 Ray Reconstruction: Superior Ray-Traced Image…

r/nvidia · u/apoppin · 3w ago

DLSS Launches in Forza Horizon 6, Directive 8020 and more – plus 007 First Light GeForce RTX 50 Series Bundle & new GRD

First the article link: https://www.nvidia.com/en-us/geforce/news/forza-horizon-6-dlss-4-5-super-resolution-multi-frame-gen/ From GeForce PR: Early access for Forza Horizon 6 begins on Friday before the racer’s general r…

r/nvidia · u/apoppin · 4w ago

DLSS Launches in Dead As Disco early access, plus new looks at STAR WARS: Galactic Racer and 007 First Light

First the article link: https://www.nvidia.com/en-us/geforce/news/star-wars-galactic-racer-launches-october-6-with-dlss-4-5/ From GeForce PR: This week, Dead As Disco enters Early Access, and there are new looks at two h…

r/kubernetes · u/Revolutionary_Click2 · 4w ago

Headlamp rules. Why do people insist on reinventing the wheel?

I recently completed switching over our Talos k8s cluster from Rancher to Headlamp as the operator Kubernetes dashboard. Mostly, we switched because we wanted something more lightweight and easy to maintain than Rancher,…

r/LocalLLaMA · u/Fragrant-Remove-9031 · 2w ago

Local Qwen 3.6 vs frontier models on a coding primitive: single-file HTML canvas driving animation - results and GIFs

Saw this post comparing Qwen 3.6 variants on coding primitives, so I wanted to see how local quants stack up against frontier models on a similar dense, single-file coding task. I ran the exact same prompt across local a…