Kevin Patzelt – We’ve been working on this for a while and we’re aiming for a 2027 release. Players are already playing an Alpha version of the game and are having a blast. We’re going to be expanding our Alpha and then Beta list over time and we are dying for players to come play. We’ve got an audience that’s hungry for this game, the signups were fantastic, they’re going to keep growing and we want to get more.
What’s it going to be like building a settlement with other players?
Kevin Patzelt – I have always believed that our game is at its most fun when we’re hanging out together. We’re noticing a couple kinds of multiplayer player behaviors so far, and I’m really excited to get more input from the Alpha. Our approach to multiplayer has been to make sure players have freedom and fun playing together, side by side, as well as if they choose to head to different corners of the map and ‘play together, but apart.’ In one sense, we’ve seen players build up a single settlement together. They’re building facilities, they’re scouting together and looping back. They’re strate
How will that shared world work in State of Decay 3?
Kevin Patzelt – The shared world is another huge investment on this title. When we looked at what State of Decay 2 players wanted, what they are really asking for, it was two things: better multiplayer — a true online experience with their friends — and they wanted that shared space. That’s what we’re delivering. In a shared world, any one of us can make changes to the world. You can come in, asynchronously of me, playing the same save at different times. You can move the story forward, you could build facilities, you can get a second or even third settlement — players can now have up to three
Is that actual gameplay footage in the State of Decay 3 trailer?
Kevin Patzelt – Everything shown in the trailer is from the game. We did not use CGI. We have some fun camera angles in there, but it is 100% game capture minus our studio logo. Beyond that, there are a lot of over-the-shoulder shots. Whenever you see one in this trailer, it is a true 100% gameplay camera. We will be showing more of that over time, but absolutely wanted to include it in this trailer. We wanted players to start seeing what that camera looks like and how it will feel to play. The other thing I’d like players to notice is the quality bar of the moment-to-moment experience is high