Sony Confirms "Significant" Layoffs at Bungie
…This acquisition was an awful idea from the very start. Paying $3.6 billion for a has been studio without its flagship IP currently embroiled in a lawsuit over them stealing content…
…This acquisition was an awful idea from the very start. Paying $3.6 billion for a has been studio without its flagship IP currently embroiled in a lawsuit over them stealing content…
…In this role, Dela Pena will oversee acquisition strategy, manage budgets, and coordinate cross-channel execution, aligning user acquisition with product and monetisation efforts. Before joining Rovio, Dela Pena was head of…
…But the Activision Blizzard acquisition also closed in 2023, and months later, Xbox was already facing mass layoffs. Microsoft has now walked away from a number of bets in the past 12…
…house innovation and acquisition. For example, Cadence bought startup ChipStack in November 2025, a month after closing on the purchase of Secure-IC for its embedded security IP. In February, the company…
CONNECT Custom Compute Engine Biz Growing More Than Marvell Ever Hoped When we look back on it several years from now, three acquisitions will have been key in making Marvell a datacenter…
…As for actual BioWare, they are busy working on Mass Effect 5 amid the heavily leveraged $55 billion acquisition of parent company EA.
…to The Lord of the Rings IP, whose rights Embracer purchased around two years ago for a relatively low sum ($395 million). Following the acquisition, COO Matthew Karch claimed that the group…
…At the time of the acquisition, Krafton said it wanted the studio to "continue developing the Hi-Fi Rush IP," so hopefully that means a sequel is on the table, because the…
…The studio was Microsoft's first major acquisition after entering the gaming industry: on 24 September 2002, Microsoft purchased Rare for $375 million , acquiring the Conker and Banjo IPs in the process…
…They include content based on Netflix franchises like Stranger Things, as well as licensed IP like Spongebob Squarepants. In time, Verdu hopes that the company's gaming projects will be 50 percent…