The big Strauss Zelnick interview: GTA, AI, Roblox and building the biggest entertainment company in the world
… "When we had Private Division, we did a bunch of that," he says, "and what we found was that given Take Two's approach, which is trying to make the biggest hits on earth, we weren't necessarily well suited to work on small independent projects ." "Generally when we work on something, it's because w… …