Briefing Findings · Ken Levine is reining in realism and grappling
Story-specific findings extracted from this briefing's coverage. Fast Facts in the sidebar holds the canonical reference data (CEO, founded, ticker).
What to Watch
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Track updates for Judas to see whether development delays extend the “nearly three more years” estimate.
WCCFTech
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Watch for new commentary from Ken Levine on art direction, especially whether Judas follows BioShock’s non-realism approach.
Rock Paper Shotgun
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Follow interviews/discussions about BioShock’s feasibility in space and how that design constraint influences Judas.
Kotaku
What Changed
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Ken Levine’s Judas Could Slip Nearly Three More Years, Putting BioShock Successor Eleven Years Deep in Development
WCCFTech
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System Shock 2 Director Ken Levine Says He Couldn’t Make A Bioshock Work In Space
Kotaku
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"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either
Rock Paper Shotgun