Briefing Findings · Ken Levine says BioShock’s approach to visuals and setting
Story-specific findings extracted from this briefing's coverage. Fast Facts in the sidebar holds the canonical reference data (CEO, founded, ticker).
What to Watch
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Follow interviews from System Shock 2’s director role for more details on why “BioShock in space” didn’t work.
Kotaku
What Changed
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System Shock 2 Director Ken Levine Says He Couldn’t Make A Bioshock Work In Space
Kotaku
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"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either
Rock Paper Shotgun