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Call of Duty

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Call of Duty is a first-person and third-person shooter franchise by Activision built around military-themed campaigns and multiplayer modes.

Also known as cod·game pass

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Key Takeaway Weeks After Launching A Great Game On Game Pass, Dev Lays Off Its Staff
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cod game pass
Neutral 48/100
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Weeks After Launching A Great Game On Game Pass, Dev Lays Off Its Staff

Call of Duty is a first-person and third-person shooter franchise by Activision built around military-themed campaigns and multiplayer modes.

Tracked Prices

Refreshed every 6 hours
US
Call of Duty: World at War
$19.99
$14.99 – $19.99
$19.99$14.99May 18Jun 15
STEAM
US
Call of Duty® (2003)
$19.99
$9.99 – $19.99
$19.99$9.99May 18Jun 15
STEAM
US
Call of Duty®: Black Ops 7 - BlackCell (Season 04)
$29.99 30d Low
$29.99$29.99Jun 5Jun 16
STEAM
Show all 11 tracked SKUs
US
Call of Duty®: Vanguard
$59.99
STEAM
US
Call of Duty®: Black Ops Cold War
$59.99
STEAM
US
Call of Duty®: Black Ops III
$59.99
STEAM
US
Xbox Game Pass Ultimate (three-month subscription)
$68.99
AMAZON
US
Call of Duty®: Black Ops 6
$69.99
STEAM
EU
Call of Duty: Modern Warfare (2019), PS4
€30.60
WEB
US
Call of Duty®: Modern Warfare®
$59.99
STEAM
US
Call of Duty®: Modern Warfare® 4
$69.99
STEAM
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  • Weeks After Launching A Great Game On Game Pass, Dev Lays Off Its Staff GameSpot
  • Studio Behind Acclaimed Cosmic Horror Shooter On Game Pass Shutting Down Less Than 30 Days After Launch Kotaku
  • EA Sports FC 26 and Call of Duty: Vanguard Lead the Back-Half of June 2026’s Xbox Game Pass Games WCCFTech
  • In a week of Xbox leadership changes, longtime Treyarch boss Mark Gordon is retiring from the Call of Duty studio to "focus on his next chapter" Eurogamer
Source-backed brief 6 articles across 5 publications · brief is source backed Show all sources

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Eurogamer 4 articles

Tracking: In a week of Xbox leadership changes, longtime Treyarch boss Mark Gordon is retiring from the Call of Duty studio to "focus on his next chapter" / Here's your next batch of Xbox Game Pass games for June

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Sub-topics in scope 1 Call of Duty: Modern Warfare
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What have been some of the biggest learnings in having a beta for DMZ, and which ones would you apply to the development of future Call of Duty games?

Cecot – We felt like with the DMZ beta, we got to try a bunch of stuff in live, which was really, really good. For learnings… there’s a lot of learnings. We added the Active Duty slots post-launch, because we didn’t have persistent inventory in DMZ, as a way for us to keep persistence on characters so you keep runs going. And then we added Exfil Streaks that gave you different Perks or Traits. And that was a feature that came out of necessity; we didn’t have a persistent inventory at the time. But in the end, it made us unique to a lot of extraction shooters where you had these different chara

DMZ - New Intel on Call of Duty’s Extraction Shooter Experience - XBOX Wire
What defines DMZ’s identity now, beyond simply being an extraction mode?

Joe Cecot, Studio Multiplayer Creative Director – We like to think of DMZ as an action extraction shooter. When we made Call of Duty: Warzone, we looked at what’s happening in the genre of battle royales. We always talked about, let’s skate where the puck is going, not where the puck is. And so, Call of Duty: Warzone for us was the kind of action BR with the addition of parachutes and buybacks and gulags. For DMZ, we’ve been paying attention to the genre. We try and play every different extraction shooter that comes out, or even games that are slightly similar, just to see what’s clicking with

DMZ - New Intel on Call of Duty’s Extraction Shooter Experience - XBOX Wire
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