Briefing
Live links, source activity, and background coverage for Ray Tracing.
Also known as hardware ray tracing·real-time ray tracing·path tracing·ray-traced lighting·ray-traced reflections
Live links, source activity, and background coverage for Ray Tracing.
Live links, source activity, and background coverage for Ray Tracing.
External coverage we have crawled and indexed for this topic.
How Will Games Evolve Beyond Ray Tracing/Path Tracing?
Ray Tracing On vs Off in 20 Games - 7 Years of Progress | Graphics/Performance Comparison | RTX 5080
Introducing NVIDIA RTX Kit: Transforming Rendering with AI and Path Tracing
The Future of Path Tracing | Best Practices, Optimizations & Future Standards
PRAGMATA | RTX Launch Video with Path Tracing and DLSS 4
[8K] Death Stranding 2 Looks Insane with RAY TRACING Mod | Complete RT | RTX 5090 | Ultra Graphics
Common questions on Ray Tracing, surfaced from across the indexed web.
After testing Forza Horizon 6 with the Extreme and Extreme+RT presets, and coming away somewhat disappointed by the impact of ray tracing in the game, I went back and used the built-in benchmark to do a direct visual comparison between the two modes. In the above video, taken using the RTX 5090 setup, every graphics setting is maxed out on both sides, but ray tracing is disabled on the left. Reflections are clearly more accurate when using RT, but while the global illumination is technically more correct, I actually prefer the non-RT look and feel. In fact, if you delve a little closer into ho
Forza Horizon 6 runs well on lots of different PCs but the ray tracing is pretty disappointingThe Microsoft DXR API was designed years ago, before the level of geometric complexity that can be found in modern games. In DXR, geometry is represented using a Bounding Volume Hierarchy (BVH), which can become expensive to rebuild in dynamic scenes with dense geometry and countless complex animated objects. Fully ray tracing such geometry may require frequent BVH updates, placing significant strains on performance. As a result, developers often rely on lower-quality proxy meshes for ray-traced effects. These simplified representations contain only a fraction of the original detail, leading t
Testing Nvidia's RTX Mega Geometry tech — VRAM-reducing tech a leap forward for path-traced renderingNvidia DLSS, AMD FSR, and Intel XeSS have all become very confusing, and it can be hard to make head or tail of all the various different technologies bundled into these suites. As a general rule, the purpose of DLSS, FSR, and XeSS is to improve performance in your games, particularly when you enable demanding graphical features such as ray tracing. All of them offer a way to upscale resolution, for example, where a game will keep all the text, menus, and HUD at your chosen resolution, but render all the 3D graphics at a lower resolution to speed up frame rates, then use some form of upscaling
Best GPU 2026: Nvidia and AMD graphics cards tested | Club386If indeed Turing delivers a 35-45% performance improvement over Pascal, this will be the first graphics generation in memory to deliver inferior performance per dollar compared to its predecessor. This is primarily the result of how NVIDIA chose to price the RTX 20 series, which can arguably be seen as excessive from this point of view. Why? Because ray tracing. A feature that the company has announced will make its way to 11 games down the line, but there's a caveat. Not even the RTX 2080 Ti is fast enough to run it at resolutions higher than 1080p with a 60 FPS average. If you play at 4K or
NVIDIA : RTX 2080 Ti, 2080 & 2070 Are ~40% Faster vs Pascal in Gaming