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Take-Two Interactive

Take-Two Interactive Software, Inc. is an American video game publisher and developer headquartered in New York City.

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r/pcgaming · u/Turbostrider27 · 4d ago

Take-Two CEO says the original Borderlands' art style overhaul cost a year of dev time and $50 million: 'Had we not done that, Borderlands wouldn't have been a hit'

Take-Two CEO says the original Borderlands' art style overhaul cost a year of dev time and $50 million: 'Had we not done that, Borderlands wouldn't have been a hit'

Hacker News · u/abr0ahm · 5d ago

Show HN: Gonfire – Assess how well candidates steer AI coding agents

When I graduated from a CS program in 2020, leetcode was basically a SWE entrance exam. Your ability to solve a coding puzzle thrown at you on the spot determined your fate. Recently, I’ve interviewed for a handful of “A…

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Hacker News · u/sermakarevich · 2d ago

Understanding how to run a fleet of agents

I started with materializing replies as markdown artifacts. Anything that stays in the terminal gets lost and forgotten quickly, so persisting each reply to a file was the first step toward keeping the work durable.Once …

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Hacker News · u/bajpailabs · 1d ago

Show HN: We dropped Go for Rust in our real-time telephony AI media plane

In building Vivik, an execution-grade telephony AI engine, we faced a brutal constraint: the human conversational loop.In psychoacoustics, a delay under 250 ms feels instantaneous. At 500 ms, users notice lag. Beyond 800…

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Hacker News · u/zambelli · 3d ago

Show HN: Forge – Guardrails take an 8B model from 53% to 99% on agentic tasks

Hi HN, I'm Antoine Zambelli, AI Director at Texas Instruments.I built Forge, an open-source reliability layer for self-hosted LLM tool-calling.What it does:- Adds domain-and-tool-agnostic guardrails (retry nudges, step e…

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